Jesse Allison, is an innovator in sonic art technology, thought, and practice. His work centers around the idea that computer interactivity, used wisely, can produce new and engaging...
Marc Aubanel, is a preeminent Executive Producer and Academic Director with over 31 years experience encompassing 5 academic programs and 50 interactive titles for a combined...
Jason Jamerson, Assistant Professor of Virtual Production and Immersive Media, is a multidisciplinary artist working at the intersection of experiential narrative and the forefront of...
Hye Yeon Namis a digital media artist working on interactive installations, performance video, speculative design, and experimental games. She is a PhD candidate in digital media...
Derick Ostrenko, received his MFA in digital media from the Rhode Island School of Design. He holds joint appointments at LSU - he is the program coordinator and associate professor of...
Seth Perlstein teaches 3D modeling for games.
In the professional world, Perlstein models weapons for “Destiny 2” as a member of Bungie’s hard surface team. Before Bungie, he...
Van Phan's professional background is extensive, having worked as a director, animator, previs artist, technical director, and designer for major film and game studios such as...
Gabriele Piccoli, is the Edward G. Schlieder Chair of Information Sciences and a member of the Cultural Computing group at the Center for Computation and Technology at Louisiana State...
Lance Porter directs the Social Media Analysis and Creation (SMAC) Lab in the Manship School of Mass Communication. He has focused on digital media since 1995, when he built his...
George Robins, is a technical and collaborative 3D Artist with 20+ years’ experience producing high-quality assets as a CG Generalist and CG Supervisor. He specializes in various...
Susan Ryan, Ph.D. is a Professor in the School of Art where she teaches contemporary and new media art history. She served on the Steering Committee for the LSU Laboratory for...