<link href="https://www.lsu.edu/_resources/css/consent.css" rel="stylesheet" type="text/css" />

2018 DMAE Project Archive



Gateway to the Past

This interactive experience is about artifacts from the era of Persepolis (ceremonial capital of the Achaemenid Empire). It consists of two worlds that exist at once, one in a museum and the other in an outdoor courtyard. It is an interactive experience created in Unity. There is a portal to both…

Lidar forest in Houdini

Ken Wesley has taken some Lidar scans done of local forests in Baton Rouge and output a render from Houdini.

Grand Canyon in Houdini

Ken Wesley has more to show from his Houdini class this semester. He wanted to share the final version of the Grand Canyon landscape created using Houdini, so here ya go. Added trees, rocks, atmospheric perspective, fixed cracks, more geo detail, displacement at render time. Music is "The Breach…

Procedural Generation Houdini

Ken Wesley is teaching a Houdini class for the second time this semester. For homework due in the students were to create their our own take on the procedural fence-building tutorial shared recently by 80 Level interviewee Freek Hoekstra. Here is the original curve, and the video has the resulting…

Live Coding a Cosmic Shooting Game

This is a very basic introduction to the Game Maker Programming Language (GML). This was developed in Gamemaker Studio II. You will need to download the software from Yoyo Games if you want to try it out yourself. I started doing this a few years ago after watching a live musical performance in…