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Project Articles

Procedural Generation Houdini author photo
  • Marc Aubanel
  • maubanel@cct.lsu.edu
  • Director of LSU Digital Media Arts &amp; Engineering

Procedural Generation Houdini

September 12, 2018

Louisiana State University

Ken Wesley is teaching a Houdini class for the second time this semester. For homework due in the students were to create their our own take on the procedural fence-building tutorial shared recently by 80 Level interviewee Freek Hoekstra.

Here is the original curve, and the video has the resulting procedurally-generated "landscape with medieval town with wall and houses and smoking chimneys", all created just from inputting the original curve.

Procedural castle wall in Houdinii

The possibilities for level design in changing splines to affect gameplay regions and quickly regerating a level is exciting.