We have two exciting video game classes being offered for Spring 2020. These classes will be recognized as courses that apply towards the DMART and DMAET minors. ART 4240 Unity for Video Games is an introductory class to the Unity Game Engine. ART 4240 Video Game Prototyping is a class on creating light weight 2-D prototypes in the GameMaker engine using the GML scripting language. Please find above a clip of my favorite submission for...
LSU Ethics Institute offers $1000 research awards to undergraduate and graduate students on a yearly basis. The number is open, depending on the quality of the submissions and Institute resources. The nominations for these will be due in the spring, but the hard work begins long before that.
Over the week of July 15th we held the school’s first Global Game Jam Next with 29 middle and high school participants. This is part of The Center of Computation and Technology’s summer camp series that features computation themed camps for a younger audience.
The Rookies is a platform to help digital artists get discovered without having to compete with professionals for attention. Started in 2010, this is their biggest annual contest. It’s open to young creatives in visual effects, animation, games, virtual reality, motion graphics and 3d visualisation. There is simply no better way to launch your career and start sharing your amazing work online.
This is a reel of our most recent student and faculty work that was produced during 2018. It features work from both graduate and undergraduates in teams and solo productions. Projects are developed in Photoshop, Z-Brush, Houdini, Maya, Substance Painter, Unity and GameMaker.
Over the weekend of January 25th, we had 49 very dedicated participants take part in the LSU’s fifth Global Game Jam. All the teams finished their games and there were many happy faces on Sunday afternoon.
This summer we have two video game camps that are being held at the Digital Media Center at LSU. Both summer camps are week long and cost $130. This includes lunch, a snack and all the computer hardware and software needed to make a video game prototype.